Updated 3 days ago GO game ini horror ada ini di it's up pun tak tahu apa yang bisa ini biasanya games sama aku yuk DM horror game mobile ada yang apa bisa jadi ada ini
Hey so I played this and had some criticisms here. Perhaps you could explain some stuff that I may have missed because some things weren't very clear to me. I lay them out in this video, but if you prefer not to watch and have me list them here I can do that if you reply.
I'll also check out your other games though. They look good from what I've seen so far! Cheers.
Thanks a ton for playing and for putting together that video, I really appreciate the honest feedback. I watched it, and you brought up some great points, especially about areas that could be clearer.
Also, good catch on the bug that affects the story progression, I'm fixing that right away and will push out an update as soon as possible.
Thanks again for checking it out (and for looking into the other games too), means a lot!
You know that crystal ball you shot from outside the shanty? That actually wasn’t supposed to be accessible from there, that’s a bug, and I’m already working on fixing it. Thanks for catching that!
As for the part where the story didn’t progress: that one’s not technically a bug, but I get why it felt like something was off. You ended up skipping two shanties that are along the path to the last one near the burning Rootwalker, they’re easy to miss, so I’ll definitely look into making that section clearer.
Really appreciate the feedback and the video, it helps a lot!
The game was so much fun. I loved playing it. It creates a creepy environment. First part was quite easy, but after the sirene was activated the party starts :-). The jump-scare in the bushes really got me.
From time to time, I like checking out itch.io to see if there are any games now free as a sale and reedeem them. Who knows? There might be a hidden gem. But then I encountered your sale, and that was the real philosophical hidden gem. Is this all we've been doing? Taking the games off desperate developers, without a care concerning their own story? Im just abusing the same failed system that got you too making them. Why don't I just pirate games at this point, if supporting the devs is not the point? I don't wanna tell you what to do, but it sure seems very drastic to give up the hours and months of work for free; no one will buy them anyways, what's the point? People buy them or not, this are part of your proudest works. I hope you keep working on games at least as a hobbie. Don't give up just yet, but do sustain yourself first.
Stay safe, man. It's a cruel and complicated world we live in.
Thank you so much for your heartfelt message, I really appreciate the time you took to reflect on this. I completely understand where you're coming from.
Surprisingly, since I made the games free, I've actually been earning more through donations than when they were paid. It caught me off guard too, but it showed me that many people genuinely value the work and want to support it voluntarily.
I’m not giving up, at least not for now. I still love making games, and this approach feels more aligned with my goals and the kind of connection I want with players. It’s also turned out to be more sustainable than I expected.
That said, I admit I don’t really understand why there haven’t been any YouTube videos about End of the Night yet. Liminal Leap got quite a few, but this one, despite thousands of downloads, hasn’t received the same attention so far. Maybe it just needs a bit more time to get picked up.
Anyway, thanks again for your words, they really meant a lot.
I am so glad to hear about the donations, pal. It's suprisingly cute the way things worked out. It's not perfect, but its enough to make a guy happy. Stranger on the internet is proud.
Likely End of the Night didn't get as much youtube videos due to the fact it wasn't something trendy like the backrooms. As a small tip, you can pay for a promotion in a youtube channel so they can try your game. Im unsure how much that tends to cost, altough it likely is pricey so make a balanced investment and have your backup money.
I sound like a hippie, but im glad we could have this talk, virtual hug. Also, I finally learnt to use paragraphs. Hopefully.
Saw your email. Making a living from your interests and creativity and artistry is so freaking hard but I hope you never give up doing what you love. Sometimes you need a break and some other jobs to survive but passion is so important and your games are full of passion. I hope the difficulties in life won't take your dreams away and good luck!
If you’ve finished it, that’s already a great achievement!
You're very welcome to share your gameplay on YouTube — I actually consider it great publicity, and I’d love to see it shared here too if you're up for it.
As for feedback and suggestions to improve the game (especially if it contains spoilers), feel free to send everything to my email: bondenano@hotmail.it — I truly appreciate it! 🙏
I read your mail and it makes me sad.
I really enjoyed your games (That Crocodile Maldido was so f****ng scary)
Best of luck and hope you start doing games in future because you have potencial.
There goes my last 5€ for you mate.
Thank you so much for your kind message, it honestly moved me.
Knowing that Crocodile Maldido scared you that much made me smile — that's exactly the reaction I was hoping for! 😄
Your support (and that last 5€!) means a lot, truly. I’ve received so many beautiful messages lately that… who knows? Maybe I won’t leave after all. I might just stick around and keep developing games as long as I can.
Thanks again, really. Messages like yours make it all worth it. ❤️
Another digital hoarder here. I got your games intending to play them around Halloween. I like to marathon some short horror games in October, so they looked perfect to me, but I haven't played any of them yet.
Followed you because your games seemed legit, not some asset flips that you find around here. Hope you find something that gives you fulfillment, and keep doing game development even if it is as a hobby of yours.
For the record, I'm no professional. so please take everything I say with a grain of salt. I likely originally got your games as part of a bundle or from the subreddit r/freegamefindings because I'm a digital hoarder.
I saw your emails just now and it really hit me hard. This is a tough life and path we choose. I understand if you need to stop gamedev permanently or temporarily. No judgement there, everyone has their own path they need to take.
Just from the itch.io pages and screenshots, this is your best-looking game so far. It has a proper logo and more cohesive looking screenshots. I'll see if I get around to playing them later, but lately I've been avoiding FPSes due to my hand problems. When it comes to "first impression" sales, I think it's mainly about how it looks on the storefront if you aren't running any ad campaigns and all that.
There is a bit of an issue where several of your older games just frankly don't have a great thumbnail. Being 3D and likely store bought assets, they seem like products I'd normally not buy. I'd perhaps bundle your older entries into one itch page with a big ol zip file and call it "Wenudu's retro collection" or "early days" or something, just to clean up the store page and ensure your best and most recent stuff is what shows up first.
I'm assuming this entry is your latest, as it looks the best as a complete project.
I just want to say that it's heartening to see your improvement with each game's storepage. So likely, you'd have to keep making more games, but there seems to be a pattern of improvement over time.
Don't forget that you've released 7 games on itch. You already have me and so many other game developer wannabes beat! There's pride to be taken in having put yourself and your work out there like you have.
If you still have it in you to get back on the gamedev wagon after you've settled the more difficult external factors in your life, you have a major head start on other folks starting out. I hope things will go for the better in time.
Thank you so much for taking the time to write such a kind and honest message. It really means a lot, especially right now.
It's actually quite comforting to hear your perspective as a "digital hoarder" – it helps me understand how people come across games like mine. And honestly, your words about this being a "tough life and path we choose" really hit home. It's true, and there are definitely some difficult external factors I'm dealing with that led to this decision. So, no judgment taken at all, and thank you for that understanding.
I'm really glad to hear you noticed the improvements in my latest game's presentation! I've been trying hard to learn and get better with each project, and it's incredibly encouraging to know that effort shows, even if you haven't played it yet due to your hand problems (totally understand that too, health comes first!). Your point about "first impression" sales and the importance of storefront visuals is spot on, and it's something I've been trying to grasp better.
Your feedback on the older games and the idea of bundling them into a "retro collection" is brilliant, actually. It's a great way to clean up the store page and highlight the more recent work. I hadn't thought of that, and it's definitely something I'll consider if I ever pick things back up.
And thank you for that final boost. It's easy to get lost in the challenges and forget the small victories. You're right, having 7 games out there is something to be proud of, and it definitely feels like a head start if I do find my way back to game development.
I genuinely appreciate your encouragement and optimism. I'm taking things one step at a time, but messages like yours truly help.
I'm looking forward to checking them out when my hands are better. Believe it or not, I hope to release games myself one day, so that's why I feel the frustration and pain. I actually want to catch up to you eventually haha.
I'm surprised how many people replied in the discussion here. There's more engagement now that we see a bit more behind the curtain and into the life of the human being that worked hard to make these games.
I'm afraid that most of us claimed it for free, but that is a step in the long run into some of those claimers into paying. As your skills get better, I think people will eventually start buying!
It's like when learning to draw, it takes so much time and work, but eventually it starts to come together. Took me years for that and now I'm trying to do the same for games!
Take the time you need. I would at the very least keep the itch page up in case of a future situation where you can say "Here's some games I made, and you can even download an play them!" You never know when it will come in handy!
I saw your mail, I am sorry to hear that you stop making games, I loved them, but I respect your decision. Goodbye, I hope you will come back someday and good luck with your life ^^
I followed you because I liked the graphic style. I didn't have the opportunity to play your games much, because of IRL stuff. So I procrastinated gaming a lot.
Game development is especially hard in a recession like the one we are having right now. And it's, in general, highly competitive.
That said, I recommend you'll get a (part time?) daytime job to fill your monthly expenses. No reason to get into debt for a 'dream'.
And you can work on your future games in your spare time. So you have less stress and financial security. No reason to get a burn-out by working inhumane working hours.
The book 'So good they can't ignore you' from Cal Newport was an eye-opener for me. It explains the difference between 'passionate work' and sustainable work in the long run.
If you want more possible customers, you have to get frequent feedback and have to think very hard, what the people want. Almost no game or book or movie was an instant hit on the go. There were countless incremental improvements.
Of course, if you want to stop developing completely, it would be fine, too. You can 'heal' yourself and look what you'll do in the future.
Thank you so much for your thoughtful message and for recommending the book So Good They Can’t Ignore You — I’ll definitely check it out. It sounds like a valuable read, especially in moments like this.
It’s funny you mentioned the part-time work idea — it would absolutely be helpful under normal circumstances. But I’m currently in a bit of a difficult situation. My mother is unfortunately invalid and completely non-self-sufficient, so I’m her full-time caregiver. On top of that, we live in a small village quite far from any major city, which makes outside work logistically very challenging.
That’s actually one of the main reasons I’m doing my best to build something in the digital space. It’s not just about chasing a dream — it’s about trying to create a sustainable path forward given my limitations.
Thanks again for your kind words and your support — it really means a lot. Messages like yours make the journey feel a little less lonely.
If you are a caregiver for your mother, maybe there are additional monthly payments you can request from the state or social security?
Alternatively, perhaps it would be better for you, if you'll get a professional caregiver, who will be paid by social security, and you can get a job? I don't know the rules in your country, but almost always there are more options than most people know. There should also be some support hotline from the state which can help or at least consult for your options?
You could also look out for some local self-help groups that have similar problems and can give you some emotional support. I know those situations can be very hard, and I tend to try to solve everything for myself, but sometimes other people can give you a different perspective.
If I were you, I would get your finances in order and get some every daytime structure in your life. Your decisions don't have to be perfect every day. Just try to get more things right than wrong. In the long time, you'll get out of it eventually. And you'll get more options.
Thank you again for your message and your suggestions — I truly appreciate the thought and care behind your words.
Yes, I do receive a small amount of financial support for taking care of my mother, but honestly, it’s very little — just peanuts, really. It’s nowhere near enough to cover monthly expenses or build any kind of financial stability. That’s why I’ve been trying to find ways to create something online, where I can work around my responsibilities at home.
I’ll definitely look more into the options you mentioned — support lines, groups, and other possible help from the state. You’re right, sometimes we miss possibilities just because we don’t know they exist.
Thank you again for your encouragement — it helps more than you know. One step at a time.
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Updated 3 days ago GO game ini horror ada ini di it's up pun tak tahu apa yang bisa ini biasanya games sama aku yuk DM horror game mobile ada yang apa bisa jadi ada ini
Hey so I played this and had some criticisms here. Perhaps you could explain some stuff that I may have missed because some things weren't very clear to me. I lay them out in this video, but if you prefer not to watch and have me list them here I can do that if you reply.
I'll also check out your other games though. They look good from what I've seen so far! Cheers.
Hey!
Thanks a ton for playing and for putting together that video, I really appreciate the honest feedback. I watched it, and you brought up some great points, especially about areas that could be clearer.
Also, good catch on the bug that affects the story progression, I'm fixing that right away and will push out an update as soon as possible.
Thanks again for checking it out (and for looking into the other games too), means a lot!
Cheers
Hey!
You know that crystal ball you shot from outside the shanty? That actually wasn’t supposed to be accessible from there, that’s a bug, and I’m already working on fixing it. Thanks for catching that!
As for the part where the story didn’t progress: that one’s not technically a bug, but I get why it felt like something was off. You ended up skipping two shanties that are along the path to the last one near the burning Rootwalker, they’re easy to miss, so I’ll definitely look into making that section clearer.
Really appreciate the feedback and the video, it helps a lot!
Cheers
Ah I see! okay thank you so much for replying. I'll do an update in the coming days. You're so on top of your stuff!
v 2.0.7 is the latest version with the bugs fixed, thanks again for the feedbacks.
The game was so much fun. I loved playing it. It creates a creepy environment. First part was quite easy, but after the sirene was activated the party starts :-). The jump-scare in the bushes really got me.
it's sad to see you go! but i respect your decision. being an artist (in a broad sense) is so hard, especially when it's your main source of payment.
i'm so sorry you feel this way. i just hope your creative part isn't killed by all of this. your creative part deserve to live and be cherished.
thank you for sharing this part of you. it means a lot more than you think! <3
it just needs some more action and an interactive story
From time to time, I like checking out itch.io to see if there are any games now free as a sale and reedeem them. Who knows? There might be a hidden gem. But then I encountered your sale, and that was the real philosophical hidden gem. Is this all we've been doing? Taking the games off desperate developers, without a care concerning their own story? Im just abusing the same failed system that got you too making them. Why don't I just pirate games at this point, if supporting the devs is not the point? I don't wanna tell you what to do, but it sure seems very drastic to give up the hours and months of work for free; no one will buy them anyways, what's the point? People buy them or not, this are part of your proudest works. I hope you keep working on games at least as a hobbie. Don't give up just yet, but do sustain yourself first.
Stay safe, man. It's a cruel and complicated world we live in.
Thank you so much for your heartfelt message, I really appreciate the time you took to reflect on this. I completely understand where you're coming from.
Surprisingly, since I made the games free, I've actually been earning more through donations than when they were paid. It caught me off guard too, but it showed me that many people genuinely value the work and want to support it voluntarily.
I’m not giving up, at least not for now. I still love making games, and this approach feels more aligned with my goals and the kind of connection I want with players. It’s also turned out to be more sustainable than I expected.
That said, I admit I don’t really understand why there haven’t been any YouTube videos about End of the Night yet. Liminal Leap got quite a few, but this one, despite thousands of downloads, hasn’t received the same attention so far. Maybe it just needs a bit more time to get picked up.
Anyway, thanks again for your words, they really meant a lot.
I am so glad to hear about the donations, pal. It's suprisingly cute the way things worked out. It's not perfect, but its enough to make a guy happy. Stranger on the internet is proud.
Likely End of the Night didn't get as much youtube videos due to the fact it wasn't something trendy like the backrooms. As a small tip, you can pay for a promotion in a youtube channel so they can try your game. Im unsure how much that tends to cost, altough it likely is pricey so make a balanced investment and have your backup money.
I sound like a hippie, but im glad we could have this talk, virtual hug. Also, I finally learnt to use paragraphs. Hopefully.
All the best for your future endeavors!!
Saw your email. Making a living from your interests and creativity and artistry is so freaking hard but I hope you never give up doing what you love. Sometimes you need a break and some other jobs to survive but passion is so important and your games are full of passion. I hope the difficulties in life won't take your dreams away and good luck!
Можно выпасть за карту через воду, если постоянно использовать аптечки :)
Oh wow, interesting! Does it happen in any part of the water or in a specific place on the map?
I've finished the game, and I have feedback to provide and improve the game's quality in several ways :)
Where should I do this to avoid spoilers?
Thank you so much for playing the game! 😊
If you’ve finished it, that’s already a great achievement!
You're very welcome to share your gameplay on YouTube — I actually consider it great publicity, and I’d love to see it shared here too if you're up for it.
As for feedback and suggestions to improve the game (especially if it contains spoilers), feel free to send everything to my email: bondenano@hotmail.it — I truly appreciate it! 🙏
Thanks again for your support!
Email sent! :)
Thank you so much for your kind message, it honestly moved me.
Knowing that Crocodile Maldido scared you that much made me smile — that's exactly the reaction I was hoping for! 😄
Your support (and that last 5€!) means a lot, truly.
I’ve received so many beautiful messages lately that… who knows? Maybe I won’t leave after all. I might just stick around and keep developing games as long as I can.
Thanks again, really. Messages like yours make it all worth it. ❤️
I like to hunt random indie horror games to play, and I really enjoyed your games. Good luck, and stay strong.
Another digital hoarder here. I got your games intending to play them around Halloween. I like to marathon some short horror games in October, so they looked perfect to me, but I haven't played any of them yet.
Followed you because your games seemed legit, not some asset flips that you find around here. Hope you find something that gives you fulfillment, and keep doing game development even if it is as a hobby of yours.
For the record, I'm no professional. so please take everything I say with a grain of salt. I likely originally got your games as part of a bundle or from the subreddit r/freegamefindings because I'm a digital hoarder.
I saw your emails just now and it really hit me hard. This is a tough life and path we choose. I understand if you need to stop gamedev permanently or temporarily. No judgement there, everyone has their own path they need to take.
Just from the itch.io pages and screenshots, this is your best-looking game so far. It has a proper logo and more cohesive looking screenshots. I'll see if I get around to playing them later, but lately I've been avoiding FPSes due to my hand problems. When it comes to "first impression" sales, I think it's mainly about how it looks on the storefront if you aren't running any ad campaigns and all that.
There is a bit of an issue where several of your older games just frankly don't have a great thumbnail. Being 3D and likely store bought assets, they seem like products I'd normally not buy.
I'd perhaps bundle your older entries into one itch page with a big ol zip file and call it "Wenudu's retro collection" or "early days" or something, just to clean up the store page and ensure your best and most recent stuff is what shows up first.
I'm assuming this entry is your latest, as it looks the best as a complete project.
I just want to say that it's heartening to see your improvement with each game's storepage. So likely, you'd have to keep making more games, but there seems to be a pattern of improvement over time.
Don't forget that you've released 7 games on itch. You already have me and so many other game developer wannabes beat! There's pride to be taken in having put yourself and your work out there like you have.
If you still have it in you to get back on the gamedev wagon after you've settled the more difficult external factors in your life, you have a major head start on other folks starting out. I hope things will go for the better in time.
Hey there,
Thank you so much for taking the time to write such a kind and honest message. It really means a lot, especially right now.
It's actually quite comforting to hear your perspective as a "digital hoarder" – it helps me understand how people come across games like mine. And honestly, your words about this being a "tough life and path we choose" really hit home. It's true, and there are definitely some difficult external factors I'm dealing with that led to this decision. So, no judgment taken at all, and thank you for that understanding.
I'm really glad to hear you noticed the improvements in my latest game's presentation! I've been trying hard to learn and get better with each project, and it's incredibly encouraging to know that effort shows, even if you haven't played it yet due to your hand problems (totally understand that too, health comes first!). Your point about "first impression" sales and the importance of storefront visuals is spot on, and it's something I've been trying to grasp better.
Your feedback on the older games and the idea of bundling them into a "retro collection" is brilliant, actually. It's a great way to clean up the store page and highlight the more recent work. I hadn't thought of that, and it's definitely something I'll consider if I ever pick things back up.
And thank you for that final boost. It's easy to get lost in the challenges and forget the small victories. You're right, having 7 games out there is something to be proud of, and it definitely feels like a head start if I do find my way back to game development.
I genuinely appreciate your encouragement and optimism. I'm taking things one step at a time, but messages like yours truly help.
I'm looking forward to checking them out when my hands are better. Believe it or not, I hope to release games myself one day, so that's why I feel the frustration and pain. I actually want to catch up to you eventually haha.
I'm surprised how many people replied in the discussion here. There's more engagement now that we see a bit more behind the curtain and into the life of the human being that worked hard to make these games.
I'm afraid that most of us claimed it for free, but that is a step in the long run into some of those claimers into paying. As your skills get better, I think people will eventually start buying!
It's like when learning to draw, it takes so much time and work, but eventually it starts to come together. Took me years for that and now I'm trying to do the same for games!
Take the time you need. I would at the very least keep the itch page up in case of a future situation where you can say "Here's some games I made, and you can even download an play them!" You never know when it will come in handy!
Sorry forno succes, but how much games get daily? Steamen 1 years comming arround 18.000... + itchi io ? Too much games.
I saw your mail, I am sorry to hear that you stop making games, I loved them, but I respect your decision. Goodbye, I hope you will come back someday and good luck with your life ^^
Just some remarks about your latest email.
I followed you because I liked the graphic style. I didn't have the opportunity to play your games much, because of IRL stuff. So I procrastinated gaming a lot.
Game development is especially hard in a recession like the one we are having right now. And it's, in general, highly competitive.
That said, I recommend you'll get a (part time?) daytime job to fill your monthly expenses. No reason to get into debt for a 'dream'.
And you can work on your future games in your spare time. So you have less stress and financial security. No reason to get a burn-out by working inhumane working hours.
The book 'So good they can't ignore you' from Cal Newport was an eye-opener for me. It explains the difference between 'passionate work' and sustainable work in the long run.
If you want more possible customers, you have to get frequent feedback and have to think very hard, what the people want. Almost no game or book or movie was an instant hit on the go. There were countless incremental improvements.
Of course, if you want to stop developing completely, it would be fine, too. You can 'heal' yourself and look what you'll do in the future.
Thank you so much for your thoughtful message and for recommending the book So Good They Can’t Ignore You — I’ll definitely check it out. It sounds like a valuable read, especially in moments like this.
It’s funny you mentioned the part-time work idea — it would absolutely be helpful under normal circumstances. But I’m currently in a bit of a difficult situation. My mother is unfortunately invalid and completely non-self-sufficient, so I’m her full-time caregiver. On top of that, we live in a small village quite far from any major city, which makes outside work logistically very challenging.
That’s actually one of the main reasons I’m doing my best to build something in the digital space. It’s not just about chasing a dream — it’s about trying to create a sustainable path forward given my limitations.
Thanks again for your kind words and your support — it really means a lot. Messages like yours make the journey feel a little less lonely.
Glad I could help a little bit.
If you are a caregiver for your mother, maybe there are additional monthly payments you can request from the state or social security?
Alternatively, perhaps it would be better for you, if you'll get a professional caregiver, who will be paid by social security, and you can get a job? I don't know the rules in your country, but almost always there are more options than most people know. There should also be some support hotline from the state which can help or at least consult for your options?
You could also look out for some local self-help groups that have similar problems and can give you some emotional support. I know those situations can be very hard, and I tend to try to solve everything for myself, but sometimes other people can give you a different perspective.
If I were you, I would get your finances in order and get some every daytime structure in your life. Your decisions don't have to be perfect every day. Just try to get more things right than wrong. In the long time, you'll get out of it eventually. And you'll get more options.
Thank you again for your message and your suggestions — I truly appreciate the thought and care behind your words.
Yes, I do receive a small amount of financial support for taking care of my mother, but honestly, it’s very little — just peanuts, really. It’s nowhere near enough to cover monthly expenses or build any kind of financial stability. That’s why I’ve been trying to find ways to create something online, where I can work around my responsibilities at home.
I’ll definitely look more into the options you mentioned — support lines, groups, and other possible help from the state. You’re right, sometimes we miss possibilities just because we don’t know they exist.
Thank you again for your encouragement — it helps more than you know. One step at a time.
Code for first door? How many tires? Tried 60-100
it should be 1 5 2 5
Send it to me to play, I want to help promote your game?🙏🏻💖🥹
hi, send me your email
Here is my email:
comercial_brunogameplayss@outlook.com